


Under the hood, the CPU render engine now supports Open PGL, Intel’s Open Path Guiding Library, with an option to enable it in the Light Cache rollout. Rendering: support for OpenPGL, updates to V-Ray GPU, and AI upscaling in V-Ray Denoiser In addition, the new procedural cloud system introduced in V-Ray 6 for 3ds Max gets the option to use a random seed to generate clouds, a new cloud density parameter, and controls for generating contrails. Users can also now set custom decay properties for V-Ray Lights, making it possible to create more stylised, non-physically-accurate lighting effects. It is also now possible to override resolution and aspect ratio on a per-camera basis, making it possible to set up different resolutions and aspect ratios for each camera in a scene. The V-Ray Physical Camera gets a new proportions layer, making it possible to display composition guides, including overlays showing the rule of thirds and the golden ratio, directly in the viewport. The projection also now respects surface bump mapping: among other things, making it possible to use V-Ray Decal to mimic the look of stickers or embossed lettering on the surface of an object. Other updates to existing toolsets include support for cylindrical projection in texture projection system V-Ray Decal, making it possible to project textures onto curved surfaces like bottles and jars.


Updates to V-Ray Decal, the physical camera, lights and procedural clouds In addition, Light Mix, V-Ray’s system for relighting renders inside the VFB, now supports VRayLightMtl, V-Ray’s light-emitting material, making it possible to adjust the look of self-illuminating objects. The V-Ray Frame Buffer (VFB) gets several new features in V-Ray 6 for 3ds Max Update 1, including the option to apply masks to Lens Effects and Denoiser layers to adjust the look of rendered output. VFB: new options for masking lens effects and post-processing self-illuminating objects Visual effects artists get initial USD export, making it possible to export V-Ray materials, lights and cameras to other host applications in USD format. The release also implements Intel’s Open Path Guiding library when rendering on CPU, a new compressed textures mode to reduce memory usage when rendering on GPU, and AI upscaling in V-Ray Denoiser. Chaos has released V-Ray 6 for 3ds Max Update 1, the latest version of the production renderer.ĭespite the small change in version number – it’s officially V-Ray 6.01 for 3ds Max – it’s a wide-ranging update, adding new features to the VFB, V-Ray Decal, the V-Ray physical camera, and V-Ray lights.
